Gamification and healthcare


Which is the relationships between gamification and healthcare to you? How can gamification be supportive? Below few ideas.

  • support physical fitness by creating challenges, set goal leveraging on competitiveness.
  • rehabilitation. Set challenges to achieve to improve the recovery after injuries or surgery. It helps to make this funny and distract from pain.
  • motivate and remind patients to take medicings on time. Use an app and get points if you stick to these appointments, you can then convert your earnings in some kind of gift
  • gamification for kids, similar to the above mentioned point but more engaging to successfully interact with kids.
  • meditation (e.g. mindfulness) to increase focus and release stress. Again set goals and achieve rewards when you accomplish these.
Paolo Beffagnotti
7 months ago

3 answers


Gamification requires - crowd and rewards.
One of the key use case of gamification is Motivation. And the same can be used ( and is used) in healthcare. Wearable fitness devices such as FitBit, Apple etc use gamification as a core feature.
However still some work to be done for things like blood pressure, diabetes, sugar level etc. If a good collaborative system is built, gamification can improve a lot of health issues.

Hitesh Mathpal
7 months ago
Agree with the motivation, the game is to leverage on this to achieve results - Paolo 7 months ago
I like the FitBit example. - Maya 7 months ago
Yes the fitness trackers are very popular now. Their success is based on the engagement with peers - Paolo 7 months ago
Is there any use case for Pharma ? - Charu 7 months ago
Pharma is not really my area, this is the only thing I read in the past - Paolo 7 months ago

As part of a blended approach to recovery, perhaps but it just feels like another step downwards by using a phone again!

David Cottrell
7 months ago
Probably it is but this is also helpful to motivate users too - Paolo 7 months ago

Humans by nature like games, including are competition. Nevertheless you have to include an external motivational factor, which could be cash-like rewards. Especially as insurance companies have a cost-benefit if their members are more active and due to this, less sick.

Of course, the question is, how far can this go, as it may lead to "intelligent nudging", where the device (for example smart phone) will actively contact the user to do this or that. Organizations like the IEEE elaborate guidance for such nudging.

Patrick Henz
7 months ago
This can go quite far as long as the software will be able to find the right motivations - Paolo 7 months ago
The challenge is that motivations can’t work with everyone, different persons different motivations needed - Paolo 7 months ago
Yes, but the question is, where society wants to put the limit. For example happiness is not always an adequate answer to the situation.. Should employers seek that they employees should be always happy? - Patrick 7 months ago
Employers should seek the employees are satisfied, happiness seats somewhere else - Paolo 7 months ago

Have some input?